Akuma

24.01.2023

Akuma was the first game project I took part of during my Game & UX Designer education at Futuregames. In this project I worked as a project lead, level designer and sound designer. I worked with a small team on all the levels but my main focus was the second level. As a sound designer I chose the music and made small edits on it so it could be looped. As a project lead I took some hard decisions whenever we cut something from the game.


Reflection

What I learned

  • How to use Github
  • Better communication skills
  • Working in group projects in Unity
  • Working with deadlines
  • Game pitching

What I could have done better

  • I could have been better at sorting the hierarchy in Unity from the start
  • Be better at communicating the importance of sound effects to the team
  • Looking up how Github worked before starting the project
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