
Dread of Darkness
14.06.2023
A game I did for an blueprint assignment at Futuregames. The game is made in Unreal Engine 5 using blueprints and assets from the "Edith Finch" free assets on Unreal store and models from Mixamo.

My vision
- Make a horror game
- Have a enemy that stalks the player
- Inspired by RE2 Remake and Alien Isolation
The Process
- Decide what kind of game its gonna be
- Make a list on mechanics it requires
- Make a priority list of mechanics. What mechanics are essential?
- Create mechanics
- Test mechanics
- Create paper prototype of the levels
- Make block out of levels
- Import art into levels
- Bugtest
Reflections
What did I learn?
- Using a preplanned process to make the project go smooth
- How to read Unreal documentation
- Better understanding of visual scripting with blueprints
- Importing assets into Unreal Engine 5
- How to set up menus in Unreal Engine 5
- How to package games in Unreal Engine 5
- Troubleshooting
- Documenting blueprints
- Better understanding of Unreals inputsystem
- Using interfaces
What could I have done better?
- Made customizable controls
- Create a button for options and controls in the pause menu
- Edit widgets to better suit the screen
- Make a close widget for the doors
- Make longer levels with more story elements
- Put more effort in making the levels look nice
- Make own audio assets