
Dread of Darkness Level 1 Redesign
23.06.2023
A redesign I made for the "Dread of Darkness" game I made for an assignment at Futuregames. It is made in Unreal Engine 5.1 using blueprints, Assets from "Edith Finch" assetpacks on Unreal Store and Character Models from Mixamo.
Level Beats
Act 1 "tutorial"
- Learn "interact" mechanic
- Learn "flashlight" mechanic
- Learn "push" mechanic
- Learn "locker" mechanic
- Enemy introduction
Act 2 "build up"
- Level End introduction
- Level layout introduction
- Increase tension
- Introduce "key system"
Act 3 "final"
- Spawn enemy
- Introduce "key code" system
- elevator reboot sequence
Level Setting
- Inside
- Bunker
- Horror
- Dark
What makes the level unique?
- Stalking enemy
- Sense of horror
- Exploration
- Mix of old shool "RE" style horror and modern "Alien Isolation" run and hide gameplay