Dread of Darkness Level 1 Redesign

23.06.2023

A redesign I made for the "Dread of Darkness" game I made for an assignment at Futuregames. It is made in Unreal Engine 5.1 using blueprints, Assets from "Edith Finch" assetpacks on Unreal Store and Character Models from Mixamo.

Level Beats

Act 1 "tutorial"

  • Learn "interact" mechanic
  • Learn "flashlight" mechanic
  • Learn "push" mechanic
  • Learn "locker" mechanic
  • Enemy introduction

Act 2 "build up"

  • Level End introduction
  • Level layout introduction
  • Increase tension
  • Introduce "key system"

Act 3 "final"

  • Spawn enemy
  • Introduce "key code" system
  • elevator reboot sequence

Level Setting

  • Inside
  • Bunker
  • Horror
  • Dark

What makes the level unique?

  • Stalking enemy
  • Sense of horror
  • Exploration
  • Mix of old shool "RE" style horror and modern "Alien Isolation" run and hide gameplay
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