Stealth Leveldesign
09.07.2023
A stealthbased level I made in Unreal Engine 5.0 using blueprints and art assets "Spaceship Interior Environment Set" from Unreal Marketplace.
The level takes place in a hypothetical stealth based game. The player learns some basic stealth mechanics, take down enemies from behind and collects a hookshot powerup.
The level is made during my freetime and I have made it in about 7 days.
Level Mechanics
- Crouch
- Crawl
- Enemy takedown
- Hookshot
- Locked door
Level Beats
- Onboarding stealth mechanics
- Introduce level exit
- Onboarding more advanced stealthmechanics
- Collect Hookshot
- Use hookshot to get to Level Exit
- Introduce Key system
- Hookshot based puzzle to collect key
- Level End
Level Setting
- Inside
- Sci-fi
- Space
Reflections
What did I learn? What Went Well?
- No feature creep
- Perfected my process (What mechanics does the level have, Whats the purpose, Level beats, paper prototype, blockout)
- Troubleshooting in Unreal Engine 5
What could be improved?
- Fixing animations
- Adding SFX
- Better onboarding. Preferable visual or audio but in worst case some text.
- More player freedom
- Level pace