
Third Person Shooter Leveldesign
15.09.2023
A third person shooter multiplayer leveldesign I made in Unreal Engine using Lyra. I did this leveldesign in 4 days on my own.
Gameplay Overview
The game is team deathmatch with first to 15 kills or most kills after the timer runs through wins. The player has a pistol and grenade and can pick up a rifle and a shotgun in the level.
My intention with the level
To make a third person map that has verticality and can be played by different playstyles. Fast guns blazing or take more of a sniper route. It was also important to have no deadends and the player always having more than one option on where to go.

Abstract Map
Screenshots
Reflections
What went good?
- The level has good pacing
- Asked for feedback early
- Planning
What could be improved?
- Scaling could be a bit better
- The boxes are not all perfect size
- Road to the bridge could be better
- Covers could be more made to look like real things
