Third Person Shooter Leveldesign

15.09.2023

A third person shooter multiplayer leveldesign I made in Unreal Engine using Lyra. I did this leveldesign in 4 days on my own.

Gameplay Overview

The game is team deathmatch with first to 15 kills or most kills after the timer runs through wins. The player has a pistol and grenade and can pick up a rifle and a shotgun in the level.

My intention with the level

To make a third person map that has verticality and can be played by different playstyles. Fast guns blazing or take more of a sniper route.  It was also important to have no deadends and the player always having more than one option on where to go.

Abstract Map

Screenshots

Reflections

What went good?

  • The level has good pacing
  • Asked for feedback early
  • Planning

What could be improved?

  • Scaling could be a bit better
  • The boxes are not all perfect size
  • Road to the bridge could be better
  • Covers could be more made to look like real things
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