
Vanta
05.05.2023
This is the second gameproject I was involved with at Futuregames. My mainfocus was lead designer, gamedesign and leveldesign. I also did the GDD and was responsible for our playtesting session at Futuregames in Skellefteå.
My contributions
Gamedesign
- Lead in deciding which mechanics used
- Lead in designing the mechanics used in the game
- Working together with the UX designer Emma Höggren to implement UI work
- Working together with Lead programmer Eddy Grootenboer and Project owner Gustav Englund in deciding and creating weekly tasks in Jira
- Creating a progression map for the whole game
- Designing the controller scheme
- Creating the GDD
Leveldesign
- Creating paper prototypes for level 2 and 3
- Blocking out level 2 and 3 in Unity
- Creating paper prototypes of puzzles for different mechanics that could be utilized by other leveldesigners
- Helped out with improving the onboarding of the beginning tutorial
- Helped out members who struggled with Unity
Examples
Paper prototypes
Blockouts
Reflections
What did I learn?
- Working with Perforce
- Better understanding of the Gamedesigner role
- The importance of making paper prototypes before blockouts
- The importance of playtesting
What could I have done better?
- Reaching out earlier to see if any team member needed help
- Playtest at an earlier stage
- Make my paperprototypes a little prettier so they would be easier for teammembers to understand
- Be more clear when describing the mechanics to the programmers