Student Projects

A leveldesign I made by myself in Unity using Invector "Third person controller". The purpose of this leveldesign was to make a tough but fair "dark soulish" level where the player needs to be careful, be aware of the environment, enjoy tough combat and finding secrets in the level

A level I made in Far Cry 5 Arcade Editor. I started creating a leveldesign document. When I had decided what kind of level I wanted to make and what I would contain I made a early blockout in Unity using Invector Third Person Controller and when I had the layout I wanted I started making the level in Far Cry 5 Arcade Editor...

A stealthbased level I made in Unreal Engine 5.0 using blueprints and art assets "Spaceship Interior Environment Set" from Unreal Marketplace.

A redesign I made for the "Dread of Darkness" game I made for an assignment at Futuregames. It is made in Unreal Engine 5.1 using blueprints, Assets from "Edith Finch" assetpacks on Unreal Store and Character Models from Mixamo.

This is a game and leveldesign I made in Unreal Engine 5 using characters from Mixamo and art assets from "Edith Finch" assets from Unreal Marketplace.

A game I did for an blueprint assignment at Futuregames. The game is made in Unreal Engine 5 using blueprints and assets from the "Edith Finch" free assets on Unreal store and models from Mixamo.

Ash Tree Lodge

26.05.2023

A game I made for an C# coding assignment at Futuregames. I made all code and background music (not stingers and sfx)

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