Student Projects

A leveldesign I made by myself in Unity using Invector "Third person controller". The purpose of this leveldesign was to make a tough but fair "dark soulish" level where the player needs to be careful, be aware of the environment, enjoy tough combat and finding secrets in the level

A level I made in Far Cry 5 Arcade Editor. I started creating a leveldesign document. When I had decided what kind of level I wanted to make and what I would contain I made a early blockout in Unity using Invector Third Person Controller and when I had the layout I wanted I started making the level in Far Cry 5 Arcade Editor...

A stealthbased level I made in Unreal Engine 5.0 using blueprints and art assets "Spaceship Interior Environment Set" from Unreal Marketplace.

A redesign I made for the "Dread of Darkness" game I made for an assignment at Futuregames. It is made in Unreal Engine 5.1 using blueprints, Assets from "Edith Finch" assetpacks on Unreal Store and Character Models from Mixamo.

This is a game and leveldesign I made in Unreal Engine 5 using characters from Mixamo and art assets from "Edith Finch" assets from Unreal Marketplace.

A game I did for an blueprint assignment at Futuregames. The game is made in Unreal Engine 5 using blueprints and assets from the "Edith Finch" free assets on Unreal store and models from Mixamo.

Ash Tree Lodge

26.05.2023

A game I made for an C# coding assignment at Futuregames. I made all code and background music (not stingers and sfx)

BYGGT MED WEBNODE Gillar du den här bloggen? Starta din egen redan idag. Gillar du den här bloggen? Starta din egen redan idag. Välj en design, skriv med hjälp av den inbyggda AI-assistenten och publicera. Helt utan kod.